![]() ![]() The Hookshot is required to enter the Forest Temple, as Link cannot access the Temple and must aim the Hookshot at a nearby tree to enter. The Longshot has a much longer reach than the regular Hookshot. The Hookshot is found in Dampé's grave in Ocarina of Time after besting Dampé the first time in a race as an adult.Īn upgraded version of the Hookshot, known as the Longshot, can be found in the Water Temple. Link can use the Hookshot to pull its head from the wall, making it vulnerable. It is a giant eel-like monster that opposes Link in an attempt to prevent him from waking the Wind Fish. Slime Eel is the Boss of the Catfish's Maw in Link's Awakening. The Master Stalfos disappears multiple times during the fight, and the player must track him down before he is defeated. ![]() In order to acquire the Item, Link must defeat the Master Stalfos mini boss, who has taken it from a treasure chest inside the dungeon. However, a notable difference is that the item can be used to grab various bridges to extend them toward Link to use as platforms. The Hookshot is found in the fifth dungeon of the game, Catfish's Maw and behaves similarly to how it did in A Link to the Past. This grappling hook can also be used to attack enemies or pick up items that are out of reach. You can then reel in the chain and pull yourself to the hook. The business end of the Hook Shot can be thrust into pots, treasure chests or blocks. In said game, the Hookshot can also be aimed by moving the Nintendo 3DS. In Ocarina of Time 3D, the laser dot is surrounded by an extra red ring when the Hookshot is pointed at a viable object. In Ocarina of Time, the Hookshot also produces a laser light used for aiming the Hookshot. In these games, objects that can be grappled onto are usually marked with a bulls-eye target. In the 3D console games, the 3D environment makes greater use of the Hookshot as it can also be used to reach higher or lower heights. It is often used to pull Link over pits and unsafe hazards. In 2D Zelda games, the Hookshot will latch onto specific solid objects that stand in any of the four cardinal directions and can include blocks, chests, specific stones, or pots. Other enemies, such as Like Likes, will instead pull Link towards them when hit by the Hookshot, which can potentially hurt Link or threaten his other items. In most cases, attacking an enemy with the Hookshot will only stun them, but some weaker enemies such as Keese will be defeated when hit with the Hookshot. In addition, the Hookshot can also be used as a replacement for the Boomerang by allowing Link to grab far away objects (like hard to reach Rupees or out of reach switches) and attack enemies. If we put the hookshot in this game, it’s not going to work.’ We were just going back to what we did before, and is all about doing new things.The Hookshot is used most commonly to grapple onto far away objects so that Link can reach previously inaccessible areas. I eventually just had to say ‘No! Hookshot is gone. There's lots of fans in the staff, even at pretty high levels, who really like the hookshot and they kept bugging me about it. Honestly, the hookshot kind of completely breaks the climbing mechanic. Your mobility and your speed was just kind of incredible. "In the early stages of development, we did actually do some tests with double hookshots and just being able to kind of go anywhere, like Spider-Man. But in this game, you could do that by climbing and parasailing."ĭirector Hidemaro Fujibayashi also chimed in on the matter. ![]() With the hookshot, we always had to give it towards the end of the game, or else players could just go anywhere. But that kind of defeated the purpose of what we wanted to accomplish in Breath of the Wild. “We did consider using to climb, and then you’d parasail down, but initially when we had the hookshot, it was always that you target something, and that was a game mechanic of itself. Aonuma was asked about why the hookshot wasn't included in Breath of the Wild. The following comes from an IGN interview with Eiji Aonuma. ![]()
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